
May 3rd, 2010
Speedier Phones Still Can’t Keep Up with Networks
Next-generation smartphones will be able to access the Internet at higher speeds, but costs and technical limitations will prevent them from getting the most out of the networks they are connected to.
By Mikael Ricknäs on Mon, May 03, 2010
Mobile phones generally connect to a cellular network for voice and data, but a growing number, especially smartphones, come with support for Wi-Fi, which generally offer faster speeds.
The number of smartphones that come with the 802.11n specification has started to accelerate, and by 2012 it will become the predominant Wi-Fi technology in handsets, according to ABI Research. For example, last week saw the introduction of the Nokia N8 and the Pearl 3G from Research In Motion. Thirteen smartphones have support for the finalized version of the 802.11n standard or the draft 2.0 version, according to the Wi-Fi Alliance’s Web site.
The key to 802.11n’s improved performance is MIMO (Multiple-Input Multiple-Output), a technology that uses multiple antennas in the access point and on the device to send data up to a theoretical 300M bps (bits per second). However, the N8, Samsung’s Galaxy S and the Pearl 3G all lack support for MIMO, so a theoretical 300M bps drops to 75M bps, according to Samsung. The actual throughput is expected to be up to 35M bps, Samsung said via e-mail.
Another drawback with 802.11n on smartphones is that it will only work at 2.4GHz. The 5GHz-band has more channels available, which means more users can get higher speeds, according to Peter Jerhamre, systems engineer at Cisco Systems in Sweden. There is also much less interference at 5GHz — performance in the 2.4GHz band can be affected by, for example, microwave ovens and Bluetooth, Jerhamre said.
For applications like wireless IP telephony, having the extra scalability and the cleaner airspace is important to ensure good performance, according to Jerhamre, who hopes phone vendors will add the 5GHz band to their 802.11n smartphones, as well.
Peter Thornycroft, applications manager at Wi-Fi infrastructure vendor Abuba Networks, agrees: the most significant improvement would be 5GHz operation, he said via e-mail. However, while this is important for enterprises, it would be less so for consumer networking, according to Thornycroft. He points out that there are a few smartphones from RIM, which is popular with business users, that work at 5GHz using the slower 802.11a standard.
There is of course an upside to skipping MIMO and not adding yet another frequency to the already long list today’s smartphones come with. They can avoid issues with size, cost , complexity and power consumption that come from having more antennas, according to Thornycroft.
Wi-Fi isn’t the only technology on next-generation smartphones that is getting a hobbled speed upgrade. Currently, the fastest 3G phones support a theoretical download speed of up to 10.2M bps using HSDPA (High-Speed Download Packet Access), compared to network and modem speeds of 21M bps. However, it seems like most upcoming smartphones that work with HSDPA will instead get 14.4M bps, rather than going up to 21M bps.Still, 802.11n will offer significantly higher speeds than 802.11b and g, according to chip maker Qualcomm. Users will also get a better range and coverage, according to the Wi-Fi Alliance.
ST-Ericsson and Qualcomm are currently developing chipsets for the lower speed. Phone makers that Qualcomm listens to want 14.4M bps and therefore that is the path it will follow, the company said.
ST-Ericsson is also convinced that the highest-selling volumes will be at 14.4M bps, and that is what its smartphone platform, the U8500, is being developed for, according to Youssef Kamel , business director at ST-Ericsson’s 3G Multimedia unit.
However, technical maturity also plays a part, Kamel said. For example, the algorithm used by HSPA+ at 21M bps needs more memory, and that adds to the overall cost, according to Kamel. However, smartphone vendors that really want higher connection speed can integrate ST-Ericsson’s U8500 with the M570, a platform that is also used in USB dongles.
ST-Ericsson is talking to both smartphone and tablet makers about using a combination of those two products, but isn’t ready to announce details such as release dates.. Smartphones based on just the U8500 will arrive by the end of the year, at the earliest, according to Kamel.
Huawei announced the first 14.4M bps smartphone at Mobile World Congress in February. The Android-based U8800 will become available during the third quarter, and is based on a chipset from Qualcomm. HTC and Samsung will likely be the first to follow Huawei, according to Carolina Milanesi, research director at Gartner.
Tags: Cisco, Ericcson, MIMO, Nokia, Peter Thornycroft, Qualcomm, Research In Motion, Samsung Posted in Mobile Apps | No Comments »
March 30th, 2010
by Mark Walsh
Online Media Daily
3/30/10
It looks like Flash is coming to the iPad after all. Mobile ad network Greystripe is bringing its technology that allows Flash-based ads to run on the iPhone to the iPad, starting in May. Like the iPhone, the forthcoming Apple tablet won’t support Flash, much to the consternation of digital advertisers and publishers that widely use the Adobe platform to power rich media ads, animation and video.
But Greystripe’s iFlash solution provides a workaround that transforms ads built with Flash into a format that can be read by the portable Apple devices. The technology promises to let advertisers run the same Flash creative across the PC-based Web, iPhone and iPad without modifications.
“We’re committed to making it easy for advertisers to achieve results in mobile by removing barriers to execution and offering the engaging power of Flash-authored creatives on the iPhone and iPad,” said Greystripe CEO Michael Chang in a statement. HP, Burger King, Axe, and LeapFrog are among the brands currently using the iFlash formats for ads running mobile games and applications on the iPhone.
The company’s secret sauce for extending Flash to iPhone has helped the startup raise about $18 million in venture funding to date from investors including Disney’s Steamboat Ventures and NBC Universal’s Peacock Equity Fund.
Now it’s counting on iFlash to give it an edge in delivering rich media ads on the iPad, which hits stores on Saturday. Since the Apple tablet was first unveiled in January, other mobile ad networks such as JumpTap and Mobclix have announced plans for new ad formats tailored to the iPad. And Apple in early January acquired its own mobile ad network, Quattro Wireless. How exactly Quattro will tie into the new device’s ecosystem is not yet clear.
But Apple is believed to be preparing a new, personalized mobile ad system for the iPad dubbed the “iAd” that is built on top of Quattro and set to be formally unveiled on April 7, four days after the device ships.
Some large media companies are turning to HTML5, the Flash alternative favored by Apple, to adapt content to the iPad. Brightcove Monday announced that it would support the next-generation HTML format to power video on the iPad, with The New York Times and Time on board as initial customers.
For its part, Greystripe says ads using its iFlash technology generate click-throughs averaging well above 1%. It also boasts other campaign metrics that are superior to typical online display results, including brand lift of 10.4% compared to 2% online, and ad awareness of 23.3% versus 3% online.
Tags: Apple, Brightcove, Greystripe, iPad, iPhone, Jumptap, Mobclix, Quattro Posted in Mobile Apps | No Comments »
March 26th, 2010
Source: AdMob
Smartphone traffic is up. Feature phone share is down. And traffic from mobile Internet devices (like the iPod touch) that don’t have built-in phones is booming — even before Apple releases the iPad.
That’s the thrust of the the latest report by AdMob, the mobile advertising network snapped up last fall by Google (GOOG) before Apple (AAPL) could buy it.
In this month’s report, AdMob compares February 2009 with February 2010 in the three categories of mobile devices it serves. The bottom line:
Smartphones (like the iPhone): Up 193% year over year in absolute terms as their share of AdMob’s traffic in an expanding market grew from 35% to 48%
Feature phones (like most Samsung, Nokia and LG phones): Up 31% in absolute terms as the mobile Internet space expanded. But their share of AdMob’s traffic fell from 58% to 35%
Mobile Internet devices (chiefly the iPod touch, but also connected game systems like the Sony PSP and Nintendo DSi): Up 403% in absolute terms as their traffic share grew from about 7% to 17%.
Click to enlarge. Source: AdMob
The pie chart at right is a snapshot of the smartphone traffic in Feb. 2010 broken down by operating system. Apple’s iPhone still has the largest share of AdMob traffic, having grown from 33% to 50% year over year, but the Android phones are gaining fast, up from 2% to 24%. Nokia’s (NOK) Symbian, once the world’s smartphone leader, continued to lose ground, from 43% to 18%.
Research in Motion’s (RIMM) BlackBerry and Microsoft’s (MSFT) Windows Mobile are thin slivers in AdMob’s pie, not much bigger than “Other.”
The usual caveats apply. Although AdMob serves up billions of annoying mobile ads each month, they are not evenly distributed among the platforms. As the small print at the bottom of the report puts it:
“AdMob does not claim that this information will be necessarily representative of the mobile Web as a whole or of any particular country-market. AdMob’s traffic is driven by publisher relationships and may be influenced accordingly.”
Tags: AdMob, Android, Apple, Blackberry, Google, iPhone, iPod, iTouch, marketing, Microsoft, mobile, Nokia, RIM Posted in Mobile Apps | No Comments »
January 5th, 2010
by Kara Swisher
Posted on January 5, 2010 at 12:34 PM PT
While Quattro Wireless was not saying anything about price in its blog post this morning confirming that it had been acquired by Apple (AAPL), sources reconfirmed the $275 million figure Boomtown reported.
“It was a great company and a good price and a good time to sell, given all the change going on,” said one person with knowledge of the situation. “It is a game of size now.”
That would be a reference to Google (GOOG), which purchased Quattro rival AdMob for $750 million recently, in what looks like a continuing consolidation of the mobile advertising market.
Here is the blog post by Quattro CEO (and now Apple mobile advertising VP, Andrew Miller) on the deal:
Happy New Year from Quattro Wireless!
We are thrilled to let you know that Apple has acquired Quattro. We want to share with you our excitement about this news and what it means for our customers.
We have built our business by enabling advertisers to reach the right consumers across the mobile web and in applications. We remain focused on delivering more engaging, relevant and useful ads to mobile devices, and improving the measurement and execution of digital campaigns. Together with Apple, we look forward to developing exciting new opportunities in the future that will benefit our customers.
For now, the offerings and services you receive from Quattro Wireless will not change. We will continue to operate the Quattro Wireless network across all devices and platforms. Your client and support teams will remain the same, and you can continue to expect the world-class service we are proud to deliver to our customers.
We look forward to working with you during this exciting time.
Andy Miller
Vice President, Mobile Advertising
Apple
Tags: AdMob, Apple, Google, Mobile Marketing, Quattro Wireless Posted in Mobile Apps | No Comments »
December 18th, 2009
Mobile Phones Become Essential Tool for Holiday Shopping
By CLAIRE CAIN MILLER
Published: December 17, 2009
The mobile phone is quickly becoming Santa’s biggest helper.
Powerful software applications for devices like the Apple iPhone are making it easy for bargain-hunting consumers to see if another retailer is offering a better deal on a big-screen HDTV or pair of shoes and to use it to haggle at the cash register.
Online retailers are revamping the mobile versions of their sites so consumers can make purchases without tedious typing. And offline retailers, battling for every last dollar, are sending cellphone users electronic coupons to lure them away from competitors.
One in five shoppers said they intended to use their cellphones to shop this holiday season, according to an annual survey by Deloitte, the accounting and consulting firm. Of those, 45 percent said they would use their phone to research prices, 32 percent said they would use it to find coupons or read reviews and 25 percent said they would make purchases from their phones.
“We are at the cusp of this technology really driving a lot of activity during the shopping season,” said Stacy Janiak, United States retail practice leader at Deloitte. “It is both an opportunity and a challenge for a retailer, because you can have a consumer who can cross-shop your store with other bricks-and-mortar stores or online, all from the convenience of your aisle.”
Heather Reed, a mother in Cypress, Tex., is one of those mobile power-shoppers. She uses several apps on her Samsung Moment phone to whittle down her spending. She was recently considering a $29.99 Hot Wheels video game for her son at Wal-Mart. With a quick scan of the bar code, an application called ShopSavvy found it at Target, just across the freeway, for $19.99. Another app from MyCoupons.com provided a Target coupon that sliced off $10 more.
“It went from $29.99 to $9.99, all in five minutes, no searching the Internet or spending hours trying to find a deal or a coupon,” she said. “It’s all right there in your hand.”
Of course, mobile shopping technology is still somewhat clunky, between erratic Internet connections, outdated pricing data and balky product scanners.
But smarter phones and a heightened bargain-consciousness among consumers are spurring a level of innovation in e-commerce last seen during the height of the dot-com boom a decade ago.
In addition to ShopSavvy, mobile apps from RedLaser, TheFind, ShopStyle and PriceGrabber.com allow customers to compare prices across a range of retailers. Retrevo, an electronics review site, has a service called RetrevoQ that lets users send a text or Twitter message with the name of the product they are considering and get an immediate response with a recommendation of whether to buy it and a range of online prices.
While searching for prices is easy, buying from the screen of a cellphone is more difficult. It generally involves clicking to the retailer’s Web site, which is often not customized for a mobile phone’s tiny screen, and then entering shipping and billing information using the tiny keyboard.
To fix that, some retailers are building sites and applications specifically for cellphones. The iPhone app for the Tommy Hilfiger online store, for instance, shows select products based on what shoppers are looking for so they do not have to scroll through pages of clothes. Those who are registered on the Web site need only enter their e-mail address and password to check out.
“Retailers need to realize that if you give people a way to make it easy, people will shop on their phones,” said Kelly O’Neill, product marketing director for ATG, which provides e-commerce technology to retailers and built Tommy Hilfiger’s app.
EBay’s iPhone app sends people notifications if they are outbid in an auction and lets people check out with just a few clicks if they have a PayPal account. Mobile shoppers will spend $500 million on eBay this year, the company said.
By improving ease of use, savvy online retailers are snatching sales from bricks-and-mortar ones. Matthew Tractenberg, for example, was recently shopping in a Silicon Valley bookstore, where he picked out five books for a total of $80. Before taking them to the counter, he typed the titles into the Amazon app on his BlackBerry Curve. Amazon had the books for $50 and would not charge sales tax or shipping. He placed the order on the spot and left his small pile of books in the store.
“It’s almost easier than doing it on a computer,” Mr. Tractenberg said.
Offline retailers are feeling the pain. Armed with competitive price information, shoppers are haggling as never before.
Although most stores refuse to match prices, especially from Web retailers, it is difficult to simply allow a customer brandishing a lower price to walk out the door.
Best Buy, for example, officially says it will not match prices of online electronics retailers and will match offline prices only if the customer brings in an ad or receipt. But several ShopSavvy users report having luck getting individual stores to match prices they find using the app.
Pacific Sunwear, a clothing and accessories retailer, said it would match lower prices found in stores or online. According to Chad Petrillo, a clerk at the chain’s San Francisco store, more people have been showing him competing prices on their phones, most often for shoes. The store will honor them after calling the other store to verify the price, he said.
For most shoppers, price is only one factor, to be weighed against the time it takes to drive to another store or wait for a Web site to ship an item. That could be a boon for offline stores, according to Ron Levi, vice president of products at TheFind, a shopping comparison Web site. “Your proximity to that retailer gives them an advantage,” he said. “It’s theirs to lose.”
Michael Robison, a Coast Guard petty officer from Guernewood Park, Calif., routinely uses ShopSavvy to check prices, but that doesn’t mean he always goes with the lowest one. He just bought a Victorinox laptop case for $45 at Macy’s, even though it was $30 at eBags. For that amount of money, “I would much rather walk out with it than wait,” he said.
Another problem with the mobile apps is accuracy. When Mr. Robison scanned a Nintendo hand-held gaming device at Radio Shack recently, ShopSavvy told him he could get it for $110 online instead of paying $170 at the store. When he got home, he discovered that online bargain was for a used machine.
Aware of the power of mobile phones, some offline retailers are using the technology to fight back.
If someone standing in one store scans a product with ShopSavvy, for example, a retailer down the street could deliver the shopper a coupon for the same item. A major retailer is already doing that in a few test cities, including Seattle, said Alexander Muse, co-founder of Big in Japan, the start-up that created ShopSavvy.
Other applications, including Yowza, use the GPS location information in cellphones to send shoppers coupons for stores within walking distance of where they’re standing.
“This empowers consumers to make a smart decision,” Mr. Muse said. “Already, retailers are starting to figure out, ‘I need to be in this game.’ ”
Tags: Amazon, App, ATG, BestBuy, coupons, discounts, eBay, iPhone, Macy's, mobile, NY Times, Pricegrabber, shopping, ShopSavvy, smart phone, Tommy Hilfilger, Walmart, Yowza Posted in Mobile Apps | No Comments »
December 9th, 2009
Garnter Identifies Top 10 Mobile Apps for 2010
Posted: 19-Nov-2009 [Source: Gartner]
Stamford, CT — Gartner, Inc. has identified the top 10 consumer mobile applications for 2010. Gartner listed applications based on their impact on consumers and industry players, considering revenue, loyalty, business model, consumer value and estimated market penetration.
“Consumer mobile applications and services are no longer the prerogative of mobile carriers,” said Sandy Shen, research director at Gartner. “The increasing consumer interest in smartphones, the participation of Internet players in the mobile space, and the emergence of application stores and cross-industry services are reducing the dominance of mobile carriers. Each player will influence how the application is delivered and experienced by consumers, who ultimately vote with their attention and spending power.”
“The ultimate competition between industry players is for control of the ‘ecosystem’ and user experience, and the owner of the ecosystem will benefit the most in terms of revenue and user loyalty,” Ms. Shen said. “We predict that most users will use no more than five mobile applications at a time and most future opportunities will come from niche market ‘killer applications’.”
The top 10 consumer mobile applications in 2012 will include:
No. 1: Money Transfer
This service allows people to send money to others using Short Message Service (SMS). Its lower costs, faster speed and convenience compared with traditional transfer services have strong appeal to users in developing markets, and most services signed up several million users within their first year. However, challenges do exist in both regulatory and operational risks. Because of the fast growth of mobile money transfer, regulators in many markets are piling in to investigate the impact on consumer costs, security, fraud and money laundering. On the operational side, market conditions vary, as do the local resources of service providers, so providers need different market strategies when entering a new territory.
No. 2: Location-Based Services
Location-based services (LBS) form part of context-aware services, a service that Gartner expects will be one of the most disruptive in the next few years. Gartner predicts that the LBS user base will grow globally from 96 million in 2009 to more than 526 million in 2012. LBS is ranked No. 2 in Gartner’s top 10 because of its perceived high user value and its influence on user loyalty. Its high user value is the result of its ability to meet a range of needs, ranging from productivity and goal fulfillment to social networking and entertainment.
No. 3: Mobile Search
The ultimate purpose of mobile search is to drive sales and marketing opportunities on the mobile phone. To achieve this, the industry first needs to improve the user experience of mobile search so that people will come back again. Mobile search is ranked No. 3 because of its high impact on technology innovation and industry revenue. Consumers will stay loyal to some search services, but instead of sticking to one or two search providers on the Internet, Gartner expects loyalty on the mobile phone to be shared between a few search providers that have unique technologies for mobile search.
No. 4: Mobile Browsing
Mobile browsing is a widely available technology present on more than 60 percent of handsets shipped in 2009, a percentage Gartner expects to rise to approximately 80 percent in 2013. Gartner has ranked mobile browsing No. 4 because of its broad appeal to all businesses. Mobile Web systems have the potential to offer a good return on investment. They involve much lower development costs than native code, reuse many existing skills and tools, and can be agile — both delivered and updated quickly. Therefore, the mobile Web will be a key part of most corporate business-to-consumer (B2C) mobile strategies.
No. 5: Mobile Health Monitoring
Mobile health monitoring is the use of IT and mobile telecommunications to monitor patients remotely, and could help governments, care delivery organizations (CDOs) and healthcare payers reduce costs related to chronic diseases and improve the quality of life of their patients. In developing markets, the mobility aspect is key as mobile network coverage is superior to fixed network in the majority of developing countries. Currently, mobile health monitoring is at an early stage of market maturity and implementation, and project rollouts have so far been limited to pilot projects. In the future, the industry will be able to monetize the service by offering mobile healthcare monitoring products, services and solutions to CDOs.
No. 6: Mobile Payment
Mobile payment usually serves three purposes. First, it is a way of making payment when few alternatives are available. Second, it is an extension of online payment for easy access and convenience. Third, it is an additional factor of authentication for enhanced security. Mobile payment made Gartner’s top 10 list because of the number of parties it affects — including mobile carriers, banks, merchants, device vendors, regulators and consumers — and the rising interest from both developing and developed markets. Because of the many choices of technologies and business models, as well as regulatory requirements and local conditions, mobile payment will be a highly fragmented market. There will not be standard practices of deployment, so parties will need to find a working solution on a case-by-case basis.
No. 7: Near Field Communication Services
Near field communication (NFC) allows contactless data transfer between compatible devices by placing them close to each other, within ten centimeters. The technology can be used, for example, for retail purchases, transportation, personal identification and loyalty cards. NFC is ranked No. 7 in Gartner’s top ten because it can increase user loyalty for all service providers, and it will have a big impact on carriers’ business models. However, its biggest challenge is reaching business agreement between mobile carriers and service providers, such as banks and transportation companies. Gartner expects to see large-scale deployments starting from late 2010, when NFC phones are likely to ship in volume, with Asia leading deployments followed by Europe and North America.
No. 8: Mobile Advertising
Mobile advertising in all regions is continuing to grow through the economic downturn, driven by interest from advertisers in this new opportunity and by the increased use of smartphones and the wireless Internet. Total spending on mobile advertising in 2008 was $530.2 million, which Gartner expects to will grow to $7.5 billion in 2012. Mobile advertising makes the top 10 list because it will be an important way to monetize content on the mobile Internet, offering free applications and services to end users. The mobile channel will be used as part of larger advertising campaigns in various media, including TV, radio, print and outdoors.
No. 9: Mobile Instant Messaging
Price and usability problems have historically held back adoption of mobile instant messaging (IM), while commercial barriers and uncertain business models have precluded widespread carrier deployment and promotion. Mobile IM is on Gartner’s top 10 list because of latent user demand and market conditions that are conducive to its future adoption. It has a particular appeal to users in developing markets that may rely on mobile phones as their only connectivity device. Mobile IM presents an opportunity for mobile advertising and social networking, which have been built into some of the more advanced mobile IM clients.
No. 10: Mobile Music
Mobile music so far has been disappointing — except for ring tones and ring-back tones, which have turned into a multibillion-dollar service. On the other hand, it is unfair to dismiss the value of mobile music, as consumers want music on their phones and to carry it around. We see efforts by various players in coming up with innovative models, such as device or service bundles, to address pricing and usability issues. iTunes makes people pay for music, which shows that a superior user experience does make a difference.
Tags: advertising, Browsing, Garnter, Instant Messaging, LBS, Location Based Services, Mobile Health, Mobile Marketing, Money Transfer, music, Sandy Shen Posted in Mobile Apps | No Comments »
December 7th, 2009
G. Paul Burnett/The New York Times
Ian Lynch Smith, the founder of the software company Freeverse, and Lydia Heitman, the marketing director. Skee-ball, Mr. Smith says, took about two months to develop and deploy and then raked in $181,000 for Freeverse in one month. The company’s latest bid for App Store fame? A game featuring a Jane Austen character in a lacy dress who karate-chops her way through hordes of advancing zombies.
“There’s never been anything like this experience for mobile software,” Mr. Smith says of the App Store boom. “This is the future of digital distribution for everything: software, games, entertainment, all kinds of content.”
As the App Store evolves from a kitschy catalog of novelty applications into what analysts and aficionados describe as a platform that is rapidly transforming mobile computing and telephony, it is changing the goals and testing the patience of developers, bolstering sales of the Apple motherships the applications ride upon — the iPhone and iPod Touch — and causing Apple’s competitors to overhaul their product lines and business models. It even threatens to open chinks in Apple’s own corporate armor.
Thanks in large part to the iPhone, introduced in 2007, and the App Store, which opened its doors last year, smartphones have become the Swiss Army knives of the digital age.
They provide a staggering arsenal of functions and tools at the swipe of a finger: e-mail and text messaging, video and photography, maps and turn-by-turn navigation, media and books, music and games, mobile shopping, and even wireless keys that remotely unlock cars.
“Apple changed the view of what you can do with that small phone in your back pocket,” says Katy Huberty, a Morgan Stanley analyst. “Applications make the smartphone trend a revolutionary trend — one we haven’t seen in consumer technology for many years.”
Ms. Huberty likens the advent of the App Store and the iPhone to AOL’s pioneering role in driving broad-based consumer adoption of the Internet in the 1990s. She also draws comparisons to ways in which laptops have upended industry assumptions about consumer preferences and desktop computing. But, she notes, something even more profound may now be afoot.
“The iPhone is something different. It’s changing our behavior,” she says. “The game that Apple is playing is to become the Microsoft of the smartphone market.”
The popularity of Apple’s app model has reached a fever pitch. Tens of thousands of independent developers are clamoring to write programs for it, and the App Store’s virtual shelves are stocked with more than 100,000 applications. Apple recently said that consumers had downloaded more than two billion applications from its store.
Major players like Research in Motion (maker of the BlackBerry), Palm (maker of the Pre), Google (maker of the Android mobile operating system) and Microsoft (maker of Windows Mobile) are taking note and scrambling to replicate the App Store frenzy.
App fever has even prompted cities like New York and San Francisco to open reservoirs of city data to the public to spur software developers to create hyperlocal applications for computers and phones.
One need not look further than the lobby of Apple’s headquarters in Cupertino, Calif., to see that the iPhone and applications that run on it are centerpieces of the company’s mobile strategy. Planted squarely in the lobby of the main office, at 1 Infinite Loop, is an impressive, 24-foot-wide array built out of 20 LED screens populated with 20,000 tiny, brightly colored icons.
As Philip W. Schiller, head of worldwide product marketing at Apple, describes how the wall works — each time an application is purchased, the corresponding icon on the electronic billboard jiggles, causing its neighbors to ripple in unison — he, too, becomes animated.
Normally reserved and on message, Mr. Schiller waves his hands back and forth and allows his voice to ascend into giddy registers as he speaks about the potential unleashed by the App Store.
“I absolutely think this is the future of great software development and distribution,” Mr. Schiller says. “The idea that anyone, all the way from an individual to a large company, can create software that is innovative and be carried around in a customer’s pocket is just exploding. It’s a breakthrough, and that is the future, and every software developer sees it.”
APPLE cloaks most of its inner workings in a shroud of secrecy — a tactic that has helped preserve the company’s mystique and generate intense interest in its product rollouts.
But the App Store relies on vast cadres of outside developers to populate its virtual shelves with products, leaving Apple in the unfamiliar and at times uncomfortable position of having to collaborate with folks who haven’t drunk the company’s corporate Kool-Aid.
This has led Apple to be deeply supportive of developers once shunned by big telecommunications companies, while also frustrating many of them more recently with what developers see as the company’s inscrutable and arbitrary process for accepting programs into the App Store.
Apple frames the issue differently. “I think, by and large, we do a very good job there,” Mr. Schiller said. “Sometimes we make a judgment call both ways, that people give us feedback on, either rejecting something that perhaps on second consideration shouldn’t be, or accepting something that on second consideration shouldn’t be.”
Freeverse makes games and programs for computers, but it shifted its focus to the iPhone as its popularity rose. Flick Bowling is one of Freeverse’s most popular apps for the iPhone.
For Apple, the review process is a necessary evil. The company places high value on what it describes as “customer trust,” or the idea that users have faith that an application distributed on the iPhone won’t crash the platform, steal personal information or contain illegal content.
Mr. Schiller says the majority of applications sail through the review with no difficulty, and those that do require greater scrutiny are largely those that are slowed down by bugs or glitches in the coding.
“We care deeply about the feedback, both good and bad,” he says. “While there are some complaints, they are just a small fraction of what happens in the process.”
Apple says it receives more than 10,000 application submissions each week. Most become available in the App Store within two weeks (creating yet another problem: the difficulty consumers have in efficiently and effectively trolling through 100,000 apps to find hidden gems they hadn’t known about).
Still, the App Store is markedly better than the alternative, says Peter Farago, a marketing executive at Flurry, a mobile analytics company in San Francisco. Gone are the days when mobile developers had to negotiate with major telecommunications companies if they had any hopes of publishing their applications on a mobile phone.
“It took six to nine months to build a relationship with a carrier, maybe a quarter-million to get the infrastructure built, and the company took 50 percent or more from each dollar,” Mr. Farago says, a process that limited access to mobile platforms. “Apple has helped create a much healthier middle class of developers and expanded the pie for everyone.”
Apple pockets 30 percent of the revenue earned by any App Store program, with developers keeping the balance. Although barriers to entry for software developers have dropped considerably, Mr. Farago acknowledges that “friction points have changed.”
Developers now cite instances in which applications have been held in approval limbo, neither accepted nor rejected for months. And as bigger companies begin churning out programs, the smaller, garage-size outfits worry that they will be squeezed out.
FreedomVoice Systems, a company in San Diego, couldn’t wait to roll out a mobile version of its telephone software for the iPhone. The company submitted an application to the App Store last year and excitedly waited. And waited. And kept waiting.
“We’re facing 396 days with no contact from Apple,” says Eric Thomas, chief executive of FreedomVoice. “The app has been ‘pending’ in the App Store for a year.”
Mr. Thomas says he understands that it is Apple’s decision whether to accept his app. “But the idea they wouldn’t tell us it was a no — or even why — so we could try to do something about it,” he said, “is a very strange and unneighborly approach.”
Freeverse, which Mr. Smith founded in 1994, also creates games and desktop programs for computers. But like legions of other software developers, the company shifted its focus to the iPhone as the popularity of the device skyrocketed. But that doesn’t mean it’s been an easy road to riches.
“For our size and seriousness, we are still treated like a college freshman who is doing this as a side project,” Mr. Smith says. “The trade-off being that there is a much lower barrier to entry for developers. Anyone can have a shot.”
No one knows that better than Cerulean Studios, a software firm in Brookfield, Conn. After e-mail generated only automated responses from Apple for three months, Cerulean got a call in November from an Apple employee. “He didn’t say much, just that our app would be going live in the App Store that afternoon,” recalls Scott Werndorfer, a co-founder of Cerulean. “We knew what we were getting into with Apple. They want everything to be pixel perfect, and you have to play ball by their rules.”
Multimedia
Weekend Business: Tim O’Brien and Jenna Wortham on Apple’s apps.
Related
From Pocket to Stage, Music in the Key of iPhone (December 5, 2009)
Apple Strikes Deal to Buy the Music Start-Up Lala (December 5, 2009)
Bits: What’s On Phil Schiller’s iPhone?
Times Topics: iPhone | Apple Inc.
Some Apple developers are willing to go to greater lengths — underground — to avoid dealing with Apple’s policies and to get their software out quickly and on their own terms. To do that, they create programs for “jailbroken” iPhones and iPod Touches. Such devices are modified to allow anyone to upload a program onto them, which Apple says is illegal.
“Developers are just tired of the review process and navigating opaque hurdles,” says Mario Ciabarra, who operates Rock Your Phone, an online storefront containing a small catalog of applications for jailbroken iPhones. “They’ve been defecting to the jailbroken community or other platforms, such as Android. That demand has created the marketplace for our products and attracted developers.”
Mr. Ciabarra says about 1.5 million iPhones have visited his storefront, an impressive figure though still a small fraction of the 50 million iPhones and iPod Touches that Apple says it has sold.
As the App Store has matured, so has the need to come up with more sophisticated ways to profit from it. Simply having a great application is not enough. Bart Decrem, chief executive of Tapulous, a start-up company that publishes musical rhythm games, recalls the early days when it was enough to develop a shiny application that used the iPhone.
The company’s first game, Tap Tap Revenge, was available in the App Store when it opened in 2008. It quickly climbed the store’s charts, and Apple eventually ranked it as the most popular free iPhone game that year.
These days, Mr. Decrem says, that kind of instant and relatively easy success is much rarer because more companies are competing in the App Store. They include giant game publishers like Electronic Arts, which recently released a version of its popular video game Rock Band for the iPhone.
“It’s still the Wild West, but the stakes are higher,” Mr. Decrem says.
Tapulous has begun working with record labels and musicians to introduce paid special editions of Tap Tap Revenge featuring big-name artists. “Simply selling applications is ultimately not a scalable model,” he says.
IT’S unclear how concerned Apple is about some of the tensions swirling around the App Store. The company’s App Store policies have faced criticism — and even prompted a Federal Communications Commission investigation of Apple’s decision to reject an iPhone application developed by Google, which is still under way. Critics say they wonder whether the company can be trusted to maintain a fair marketplace, especially when developers release products that could compete with Apple’s current or future line of products.
Apple runs the App Store under the aegis of its iTunes unit (the operation that, wedded to the iPod, transformed music downloading in a way that analysts say the App Store, wedded to the iPhone, is now transforming mobile computing).
“A rocket ship is even too small of an analogy,” says Eddy Cue, Apple’s vice president for iTunes, of the App Store’s popularity. “We’ve been able to leverage a lot of our iTunes technology for the App Store. But it’s completely different. We’re reviewing all of those apps. We really don’t have to review each and every song.”
Apple executives are quick to point out the importance of ensuring that third-party applications run smoothly and provide a high-quality experience for users.
“Our goal is very simple: We want to have the best platform for applications that there has ever been on any product,” notes Mr. Schiller, the marketing executive. “We know we’re not perfect, but we know we’re better than anything else that has been and we want to keep improving it.”
Apple says it has increased the number of product reviewers working on the App Store and has tried to improve and streamline the way it communicates with developers. The App Store’s success — as much a surprise to Apple as it has been to competitors — has given rise to a new digital ecosystem. Today, hundreds of software aspirants, from individuals tinkering in their bedrooms late at night to established companies looking for lucrative new revenue streams, are jumping into the App Store fray.
Multimedia
Weekend Business: Tim O’Brien and Jenna Wortham on Apple’s apps.
Related
From Pocket to Stage, Music in the Key of iPhone (December 5, 2009)
Apple Strikes Deal to Buy the Music Start-Up Lala (December 5, 2009)
Bits: What’s On Phil Schiller’s iPhone?
Times Topics: iPhone | Apple Inc.
And smartphone manufacturers across the board are trying to make their platforms more attractive and lucrative to bring in the kind of creativity and enthusiasm that Apple has.
It’s easy to see why: Although Apple doesn’t release specific financial figures for the App Store, analysts estimate that it generates as much as a billion dollars a year in revenue for Apple and its developers.
At a recent conference in San Francisco organized by Research in Motion for BlackBerry developers, the company said it would make several changes to its mobile operating system to increase the kinds of applications developers can create for its devices, including allowing advertising and e-commerce within applications. Jim Balsillie, a co-chief executive of Research in Motion, says he isn’t focusing on the sheer number of apps available on a BlackBerry (3,000) but on their utility.
“Is it about 20,000 apps or 200,000 apps or is it about changing those 20,000 apps and their deep integration and how they interrelate to one another?” asks Mr. Balsillie. “We’re much more interested in changing the applications and changing the user experience and really unlocking the promise and the money and revenue opportunity for the ecosystem.”
Regardless, says Mr. Balsillie, apps and smartphones have created a new playing field.
“It’s inevitable that all cellphones will be smartphones,” he says. “There will be more services and new ways to monetize and more consumption. Growth is a given; it’s just a question of who is going to innovate in the right way to drive that value proposition to capture that growth.”
ALTHOUGH Palm is still rolling out the e-commerce portion of its own app store, called the App Catalog, the company hopes to draw developers to write for Palm devices like the Pre because Palm’s operating system, called webOS, is based largely on the same programming languages used to create Web sites — meaning developers are already familiar with the tools they will need to create mobile apps.
So far, however, Palm offers 500 applications, a relatively slim selection compared with the iPhone, and many analysts believe that this has made the device less attractive to consumers. Palm, like Research in Motion, says it doesn’t need an avalanche of applications to compete.
“Two years ago, the iPhone blew away expectations for what mobile devices are capable of. And mobile devices and applications are the future of the computing industry,” says Ben Galbraith, co-director of Palm’s developer relations team. “But the market is becoming saturated with a large volume of applications. When you’re number 50,000 out of 200,000, how do you survive?”
Palm says it is offering a breezier review process to developers — including allowing them the option of submitting their programs as candidates for Palm’s App Catalog or immediately publishing their applications in a third-party, online storefront — which may help it avoid some of the conflicts plaguing Apple’s relationship with developers.
Meanwhile, Microsoft, which analysts have criticized for its sluggish approach to the smartphone market, also says it is emphasizing quality for the application store it introduced in October, Windows Marketplace for Mobile.
“Our strategy is to look holistically at how we can provide the best all-around user experience,” says Victoria Grady, director of mobile strategy at Microsoft. The Marketplace now has more than 800 apps.
Many developers and analysts think Google’s mobile operating system, most recently placed in the Motorola Droid, may evolve into the fiercest competitor to the iPhone. Unlike Apple, Google has eschewed a review process, allowing any developer to publish an application to the Android Marketplace, its version of the App Store, instantly. About 14,000 applications are available for Android-powered smartphones. We’re doing everything we can to open the device to both developers and consumers,” says Eric Chu, group manager of the Android platform at Google. “That is a critical part of what we think makes Android unique: applications are no longer limited to a single device.”
Multimedia
Weekend Business: Tim O’Brien and Jenna Wortham on Apple’s apps.
Related
From Pocket to Stage, Music in the Key of iPhone (December 5, 2009)
Apple Strikes Deal to Buy the Music Start-Up Lala (December 5, 2009)
Bits: What’s On Phil Schiller’s iPhone?
Times Topics: iPhone | Apple Inc.
Mr. Chu said the growing number of Android-powered phones available on multiple wireless carriers increases the financial opportunity for developers. “Last year at this time, we only had one device,” he says. “The volume is going up at a tremendous pace, and the developer ecosystem is seeing that.”
Besides being a business opportunity for all of these companies, apps offerings may also be a matter of survival in a make-or-break market. Apple has another strong advantage: the iPhone offers developers a uniform, standard platform.
“When we create an application for the iPhone, you know it’s going to run exactly as you tested it on every single model,” says David Lieb, co-founder of Bump Technologies, which creates software that lets users share contact information by tapping two phones together. “The same isn’t true for the rest of the smartphones, which have varying screen sizes, processor speeds and form factors.”
HOWEVER the competitive landscape shapes up, the App Store phenomenon shows no signs of slowing. IDC, a technology research firm, predicts that the number of iPhone apps will triple next year, fueled by the growing popularity of smartphones and other mobile devices. Along the way, analysts say, the App Store will continue to upend the architecture of the smartphone business and threaten competitors that don’t have vibrant and extensive offerings.
The way the industry once operated, “Each handset company would come up with its latest iterations and maybe have the hottest device of the season or not,” says Ms. Huberty, the Morgan Stanley analyst. “Enter apps into the equation, and that changes. It goes from being a product cycle game to a platform game.”
“People will look back on the iPhone as a turning point in the industry,” says Craig Moffett, a telecom analyst with Sanford C. Bernstein. “The iPhone will be remembered as the first true handheld computer.”
Tags: Android, App Store, Apple, Blackberry, Flurry, Google, iPhone, Microsoft, Motorola, NY Times, Palm, Research In Motion, RIM, Smartphone Posted in Mobile Apps | No Comments »
December 1st, 2009
Fast food franchise Jack in the Box is running a mobile coupon campaign to drive consumers to its restaurants in six states.
Three separate mobile ads are currently running on the idle screens of consumers’ handsets within select U.S. markets. To power the campaign, Jack in the Box Inc. tapped idle-screen advertising services firm Mobile Posse Inc., which is guaranteeing advertisers a minimum click-through-rate of 10 percent.
“We believe that once advertisers have experienced the results of our advertising platform, they will choose to incorporate mobile idle screen advertising into their future campaigns,” said Anurag Mehta, senior vice president of sales and business development for Mobile Posse, McLean, VA.
“As the Jack in the Box campaign is presently in-market, we are not able to share specific performance metrics at this time,” he said.
The Jack in the Box mobile coupon offers include a buy-one, get-one-free promotion for Jack’s Classic sandwiches, a free combination upgrade with purchase of any burger or sandwich and a free pita with purchase of any Coke beverage.
Delivered at noon, mid-afternoon or early evening, the mobile ads containing the coupons are designed to drive traffic to select Jack in the Box locations for lunch, an afternoon snack or dinner.
Customers are instructed to redeem the coupon using a promotion code at the time of purchase.
The Jack in the Box promo codes are delivered within the Mobile Posse idle screen advertising experience rather than via the mobile Web or SMS. This allows all Mobile Posse consumers to take advantage of the offer without incurring additional data charges, the company claims.
Because Mobile Posse’s ad is deployed in conjunction with carriers, even users that do not have data services can use the application for free.
The Jack in the Box mobile campaign is targeting Alltel Perks users on the Alltel Wireless network and Cricket Perks users on the LCW Wireless network. Alltel is now part of Verizon Wireless.
Advertisers also have the option of reaching out to Revol Perks users on the Revol Wireless network.
The vendor was not able to discuss any of its other carrier partners.
This campaign has been deployed in select DMAs in Missouri, Oregon, North Carolina, Texas, Tennessee and Arizona.
Jack in the Box is among the nation’s leading fast-food hamburger chains, with more than 2,100 quick-serve restaurants in 18 states.
Founded in 1951, Jack in the Box operates and franchises Jack in the Box restaurants and, through a wholly owned subsidiary, Qdoba Mexican Grill in a combined 43 states. It is based in San Diego.
Money-back guarantee
Meanwhile, in a somewhat controversial move, Mobile Posse has launched a sales promotion for agencies and brands looking to extend their ad campaigns to mobile.
Mobile Posse’s “Double-Digits Pledge” lets advertisers try idle-screen advertising risk-free.
Participating advertisers are guaranteed a minimum 10 percent click-through-rate on campaigns delivered via the Mobile Posse platform.
Advertising fees for ads that do not generate the promised consumer response will be fully refunded to the advertiser – no strings attached, according to Mobile Posse.
“In today’s economic environment, agencies and brands need to double-down on marketing activities that deliver real results,” Mr. Mehta said. “Too often, this means that marketers gravitate toward the tried-and-true, rather than investing in leading-edge — but riskier — methods.
“The Double-Digits Pledge is designed to allow marketers to try mobile idle screen advertising without the associated risk,” he said. “We stand behind the performance of our advertising platform and are guaranteeing advertisers a minimum 10 percent click-through-rate.
“This engagement rate sets the standard for advertising media of all types, including competing alternatives in mobile.”
Dan Butcher is staff reporter on Mobile Commerce Daily and Mobile Marketer. Reach him at dan@mobilemarketer.com.
Source: http://www.mobilecommercedaily.com/jack-in-the-box-launches-mobile-coupon-campaign/
Tags: Alltel Wireless, Dan Butcher, Jack in the Box, LCW Wireless, Mobile Posse, Qdoboa Mexican Grill, Revol Wireless Posted in Mobile Apps | No Comments »
November 26th, 2009
Bebe Stores, a trendy women’s apparel and accessories retailer, launched a mobile shopping iPhone application.
Consumers can browse Bebe’s online offerings and place orders from within the application. The clothing retailer said that the application is a natural extension of its brand.
“We recognized that more and more traffic and shopping was coming from mobile devices, so it was a natural lead into a shopping application,” said Yvette Turner-Pirz, senior director of Bebe.com, San Francisco.
Bebe is an American women’s clothing retail store focusing on contemporary fashions.
Contemporary fashion meets mobile
Within the application, consumers can browse new items in the Just In section of the application home page.
Consumers can scroll through items using the touch screen.
Also on the home page is the Final Sale section. There, consumers can browse discounted items.
A search button lets consumers browse the mobile store based on consumer-entered keywords.
Categories within the application include Just In, Apparel, Bags & Accessories, Shoes, Gifts and Sale.
Each category has subcategories based on item type and price. The application also features Bebe’s Web exclusives.
Items in the application feature descriptions and multiple images.
The application also features a shopping cart that is editable.
To use the commerce functionality, consumers needs to have a Bebe.com account.
Ms. Turner-Pirz said that the application benefits Bebe’s customers.
“We see the app as a benefit to our best clients,” Ms. Turner-Pirz said. “Our styles enter and exit into inventory quickly, so having more access to new arrivals and the ability to be first is important to our clients.”
The target demographic for the application is “contemporary fashionistas,” according to the clothing company.
Ms. Turner-Pirz said that over half of Bebe.com’s customers are under 30 and that they anticipate a similar age group to use the iPhone application.
The application is being marketed on the retailer’s Web site, via email and through Bebe’s social media networks.
Because of the holiday season, Ms. Turner-Pirz said that in-store promotion will not take place because Bebe fears the news will get lost in the shuffle.
However, Ms. Turner-Pirz said that Bebe’s in-store staff members are the best word-of-mouth marketers and that they will spread the word about the brand’s new shopping tool to consumers.
Ms. Turner-Pirz said that Bebe is always looking to stay current in terms of marketing and trends.
“As a fashion company, it is a natural reaction to want to be part of what’s next and what’s new,” Ms. Turner-Pirz said. “Mobile is the new Internet platform that conveniently fits in your pocket.
“No one leaves home without it, so that is a principle space Bebe needs to be,” she said. “Bebe’s app is an extension of our social marketing program.
“It is about being where your client is.”
Editorial Assistant Chris Harnick covers content, gaming, media, television, music and social networks. Reach him at chris@mobilemarketer.com.
Source: http://www.mobilemarketer.com/cms/news/commerce/4728.html
Tags: apparel, Bebe, Chris Harnick, clothing, fashion, mobile shopping, Turner-Pirz Posted in Mobile Apps | No Comments »
November 12th, 2009
Rite Aid, an American retail pharmacy, saw a significant increase in store traffic by providing coupon offers to consumers via mobile.
When consumers texted MARCA to a specific short code they were provided a link to a coupon for $3 off a purchase of $15 or more. The message produced a 7.6 percent click-through rate.
“Rite Aid’s objectives were to significantly increase store traffic and to have Hispanic consumers transfer their prescriptions to Rite Aid pharmacies,” said Jeff Hasen, chief marketing officer of HipCricket, Kirkland, WA. “The strategy was to provide two offers to opted-in Hispanic mobile subscribers – one for a relatively modest $3 coupon to get consumers to visit Rite Aid locations.
“The second offer – a $25 gift card – was obviously more substantial because its end result would be additional repeat customers for Rite Aid,” he said.
Of the 7.6 percent that clicked through the message, 2.5 percent clicked on an offer for a $25 gift card given to those who transferred their prescriptions to Rite Aid.
The Rite Aid campaign targeted Hispanics and mobile was ideal because this demographic has increasingly eluded mainstream advertisers using traditional, broad-brush media to reach its members with culturally-relevant messages.
Key indicators show mobile, and in particular SMS, to be the ideal medium for marketing to Hispanics.
Thirty-two percent of Hispanic mobile subscribers are interested or highly interested in receiving offers via mobile, according to the Mobile Marketing Association.
A whopping 87 percent of Hispanic households have multiple mobile phones and more than half regularly text, the same study found.
HipCricket tapped into this market when it launched the first Hispanic Mobile Marketing Network. The network involves more than 70 radio and television stations and brand distribution partners. It reaches Hispanic Americans in more than 40 markets, including 14 of the top 15 Hispanic markets.
Rite Aid also has a mobile site.
But mobile in the retail pharmacy industry isn’t a new idea.
Rite Aid rival CVS, built a mobile site to reach on-the-go consumers. At http://m.cvs.com, consumers can handle many of their prescription-medicine needs (see story).
“HipCricket’s Hispanic Mobile Marketing Network provided a unique and ideal opportunity for Rite Aid to reach Hispanic mobile subscribers who had opted-in to receive information and offers from brands,” Mr. Hasen said. “The permission-based nature of the program is a key reason to why it was so successful.”
Giselle Tsirulnik is senior editor at Mobile Commerce Daily and Mobile Marketer. Reach her at giselle@mobilemarketer.com.
Source: http://www.mobilecommercedaily.com/rite-aid-increases-store-traffic-with-mobile-coupons/
Tags: CVS, Giselle Tsirulnik, HipCricket, Jeff Hasen, Mobile Marketing Association, Rite Aid Posted in Mobile Apps | No Comments »
|